Basic InformationName: Shunsui Kyōraku
Nickname:
Gender: Male
Age: Not quite as old as Yami-ji.
Is a: Shinigami [Division 8 Captain]
Personality:- Spoiler:
Kyōraku is a laid back and flamboyant man, evident in his style of dress and general attitude, and he is rarely seen without a smile on his lips. In his off time, he can be seen drinking sake in bars and napping. He likes steamed buns that go with sake, but dislikes powdered green tea. Other times, he likes to chase after women, particularly his lieutenant, Nanao Ise, whom he calls "my Nanao-chan". Nanao will often respond by hitting him with whatever she has on hand. He would have also done this when Lisa Yadōmaru was his lieutenant, which shows that teasing is a part of his personality. Kyōraku tends to use a more familiar speech style than most other characters. He generally refers to his fellow captains and Shinigami by their first name followed by an honorific. Kyōraku is a peace-loving man who will always try to talk his way out of a fight, though he doesn't wish to insult opponents by refusing to fight. The slightly eccentric Kyōraku also seems to like making an impression on opponents. He also dislikes taking the life of innocent people, as he left Chad alive when Nanao offered to kill him.
Zanpakuto informationZanpakuto Name:Katen Kyōkotsu (Flower Heaven, Crazy Bone )
Appearance: His Zanpakutō is unique in that it exists as two completely separate swords, existing as a daisho sword pair, consisting of a tachi and a wakizashi. Their cross guards are rectangles, with the corners cut off, decorated by a pattern of cherry petals and lines, and each sports a dark-blue handle. He keeps them sheathed through his waist tie at his left side; although, during battle, the swords have been shown to be placed on both sides of his sash.
- Spoiler:
Shikai Description: Its Shikai command is "Flower Wind Rage and Flower God Roar, Heavenly Wind Rage and Heavenly Demon Sneer". Kyōraku sets the two blades against each other in a cross, and then pulls after uttering the poem-like command. When the flash clears, Katen Kyōkotsu has become a pair of huge, heavily-curved, black Chinese scimitars with silver edges. The hilt and tsuba of each are still the same as they were in Katen Kyōkotsu's sealed-form, but they now sport long red tassels dangling from the end. Despite the two swords becoming identical in this state, Shunsui has stated they still serve as one (the wakizashi) being used mainly for speed strikes, and the other (the tachi) being used mainly for power strikes. Hence that they still exist as a daisho sword pair, with the wakizashi being slightly smaller in size than the tachi.
- Spoiler:
Shikai Ability: The power of Katen Kyōkotsu is to "make children's games real". The Zanpakutō makes the rules and anyone who steps within the boundaries of its spiritual pressure is forced to play by those rules, including Shunsui himself. According to Shunsui, "if you win you live, if you lose you die".
Bankai DescriptionThis is Katen Kyōkotsu's Final game which is based on the game of "Dress up" allowing Shunsui to physically change his appearance unlocking new abilities which open up for each form. Note that Shunsui can only use one mode for the entire match as any more physical changes could cause damage to his normal self.
Zanpaktou Name: Oni Kao no Mai Katen Kyōkotsu | Faceless Demon, Flower Heaven, Crazy Bone
bankai Ability: Shunsui holds Katen Kyōkotsu crisscross in front of his face (obscuring his face from view) and says "Trickster of the faceless one, reveal your true form and spread your fear, bankai", then he is surrounded in a whirlwind of Sakura petals (obscuring him from view) he will say one out of three commands which will cause him to take on that form :
Ninoni | Shinobi Demon
This form is used mainly for speed and stealth tactics, in this form shunsui's immense reiatsu is condensed into his feet increasing his speed to that of Yoruichi's Shunpo. Also reiatsu is continuously channeled into his two blades increasing their cutting power and as it slashes it leaves afterimages of the blades which can be used to confuse the enemy.
- Spoiler:
Senshioni | Samurai Demon
This form is used mainly for defense and brute physical power, in this form Shunsui's immense reiatsu is condensed into a hardened battle armor that increases his strength and stamina (to Tosen's Hollowification strength, but is limited to four shunpo for the rest of the match)
- Spoiler:
Hantāoni | Hunter Demon
This form is used mainly for Kidou and Kidou based fighting, in this form Shunsui's immense reiatsu physically morphs him into a demon looking warrior. He always wields his two weapons and can use the weapons as a medium for most kidou, and all kidou or kidou based techniques are increased by one rank (maximum of very high) as the techniques are infused with green flames which increase it's powers, and his wings can be used to deflect all kidou up to medium.
- Spoiler:
Shunsui can only use one mode for the match.
Zanpakuto techniques
- Spoiler:
Bushōgoma | Lazy Spinning Top
Rank: Medium - High
Type: Attack; Kido Based
Range: Short - Long
Description: Shunsui rotates with both blades facing in opposite directions creating large wind blades that fire toward an opponent from Katen Kyōkotsu. The wind blades join together forming a spinning circle of wind that upon contact with a target envelops the target with tornado-like intensity. The attack is not only dangerous but can disorient an opponent trapped within it. The technique is powerful enough to counteract high-powered Cero blasts. The game this technique represents is a spinning top game.
-Usable in Shikai and Bankai
Kageoni | Shadow Demon
Rank: Medium
Type: Supplementary
Range: Short - Long
Description: The rule of this game is that whoever gets their shadow stepped on "loses". The game itself allows competitors to manipulate shadows to their advantage. For example, Shunsui has demonstrated the ability to hide himself in shadows by using this technique, and he can also control the shadows and use them to attack an opponent by attacking the shadow they are currently standing upon.
-Last for up to four turns
-Usable in Shikai
Irooni | Colorful Demon
Rank: High
Type: Supplementary
Range: Short - Long
Description: This is a color-based game where you say the name of the color you want to cut with your sword and you cannot cut anything else. If the color that you call does not exist on your body, the damage is minimal, even if the attack would normally inflict a much more severe wound. The opposite is true; by calling out a color you're wearing and attacking, the damage given is proportional to the amount of that color on you. To maximize damage, you have to use a color that maximizes the risks to your person as well as your enemy's. For example, by wearing black robes and calling "black," one would inflict massive damage on an enemy if struck even if the actual blow itself was minimal or minor, but the caller would also suffer serious damage if he/she is struck by the enemy in return.
-Lasts for up to four turns and the user and opponent must alternate each turn on picking a colour. (Note: That you cannot inflict/or take damage unless a colour is called and once a colour is called you can only inflict/take damage from that colour for that turn)
-Usable in Shikai.
Oni Bunshin no Jutsu | Demon Clone Technique
Rank: High
Type: Supplementary
Range: Short
Description: While in bankai and in Ninoni mode Shunsui will slam his hands together in a praying motion and will separate his reiatsu into two other tangible forms which look identical to Shunsui. These "clones" are tangible and are very real, they can perform all techniques the user can perform and when the user leaves bankai form or the clones die they will return to back into reiatsu and will return to the user. When Shunsui clones himself he also replicates his sp points so that his clones will each have their own sp points (e.g At the time of Cloning Shunsui has 15 sp points left both of his clones will have 15 sp points each (but he cannot combine these sp points with his own or other clones)).
-Usable in Bankai (Ninoni Form)
-Maximum of two clones at any one time.
Oni Gura no Jutsu | Demon Quake Technique
Rank: Low - High
Type: Attack/Defence
Range: Short - Mid
Description: While in bankai and in Senshioni mode Shunsui will use his immense reiatsu and increased strength to create quakes or shockwaves which can be used in different ways and strength. Shunsui condenses his reiatsu around a part of his body or using a weapon as a medium by doing this the user is able to send a shockwave on impact. Another way to use this ability is to punch the air with a powerful reiatsu infused punch which cracks the air, Sending a shockwave outwards in the direction of the punch. The more reiatsu infused into the attack the bigger the size and power of the shockwave.
-Usable in Bankai (Senshioni Form)
Oni Inferuno no Jutsu | Demon Inferno Technique
Rank: Low - High
Type: Attack/Defense
Range: Short - Mid
Description: While in Bankai and in Hantāoni mode, Shunsui's Tattoos will glow bright green as his reiatsu flows throughout his body, using his reiatsu he can set himself and his weapons alight with powerful green flames (they are made of the users reiatsu and will not burn him) he can also use it to make flaming shields which can be used to protect him. He can use these to increase the powers of his weapons or for defensive purposes. He can also send flaming pillars which form by the user and can be directed at the opponent. These flames can jump to other objects or opponents when touched and will severely burn the opponent.
-Usable in Bankai (Huntāoni Form)
-The rank of the technique is as followed:
Low: When used on weapon only
Medium: When used on Body and weapons
High: Shields and Flaming pillars.
Background Info.History:- Spoiler:
Shunsui first appears during the captain's emergency meeting called by General Yamamoto. However he says nothing at this time, and remains silent throughout the constant bickering between his fellow officers.
Shunsui is among the first Captains to encounter the "Ryoka". He meets up with Yasutora Sado in his division's compound. There, he gently drifts down from a second level to the ground amidst falling petals (scattered by Nanao), then rises to announce his name to Chad.
After his flashy appearance Kyōraku sits down and tells Chad that he dislikes fighting and even offers him something to drink, something Chad responds to by a violent "No" because it is forbidden for minors to drink, something Kyōraku also realizes is a problem.
After the whole fiasco with Aizen, Shunsui simply waits for his orders, taking his position as Captain with the usual lackadaisical-ness.
Other'''Master Swordsmanship Specialist''': While in battle, his power is said to be stronger than any other. His power is unrivaled by anyone who came before him or anyone since. While hating the concept of having to engage in a fight, Kyōraku is presumably one of the most proficient swordsmen in all of Soul Society. He is a highly adaptable combatant as his two swords have allowed him to become ambidextrous, meaning that he is able to switch hands between the two swords. Kyōraku usually swings with more strength in his left hand than his right hand; however, he can easily switch or balance the strength between his two hands, much to the surprise of his opponent. Kyōraku states that he only uses his wakizashi in situations where his katana is too difficult to use. He claims that he does not use them together on a regular basis. The best example of Shunsui's prowess is shown from his ability to fight on even grounds with an unreleased Starrk, the 1st Espada, with only his sealed Zanpakutō while other captain-level Shinigami have been seen requiring at least their Shikai against an Espada. Shunsui's fighting style involves evasion and attacking an opponent either in the front or back using the element of surprise to overwhelm them. His two swords move at a different pace. He takes advantage of that while fighting. While the enemy is at the mercy of his wakizashi’s speed, his tachi swoops in for the final blow. That is the most common method used for swords like his.
'''Kidō Master''': While not his preferred style of combat, Shunsui has high prowess in Kidō combat. During his battle against Chad, he was able to effortlessly launch his opponent several yards away with a seemingly small blast from his finger similarly to the Kidō spell Shō
'''Shunpo Master''': He is masterful in the art of Flash Steps as a captain. He notably makes a massive leap in Flash Steps within mere moments to remove Nanao from the battlefield and return almost instantly, commended even by Yamamoto prior to battle. Shunsui's skill is proficient enough for him to effortlessly dodge Starrk's attacks without mussing his hat or Kimono.
'''Master Strategist & Tactician''': Despite his laid back attitude, Shunsui has repeatedly shown himself to be a perceptive and insightful man. According to Yamamoto, even when he was younger, Shunsui has always had an eye for seeing the true character of anyone he meets. Shunsui easily saw through Kurotsuchi's attempt to hide being used by the Bounts. He was also one of the few people to suspect that Aizen was hiding something. In battle, Shunsui has proven to be very adept at noticing and understanding details in an opponent's skills or attack patterns. During his battle against Chad, he quickly determined the basics behind Chad's Reiryoku blasts, warning him about the kinds of techniques, and even explaining that his energy blasts would eventually use up his life energy.
'''Immense Spiritual Power''': As one of the strongest and oldest Captains in the Gotei 13, Kyōraku has tremendous spiritual power. He is not overwhelmed by the Spiritual Pressure of Captain-Commander Yamamoto as most people would be in such a situation. His strength is shown even further as he was able to defeat Coyote Starrk, the Primera Espada, with only the use of his Shikai.
'''Enhanced Strength''': Shunsui has shown that he is very powerful in terms of strength, as shown when he cracked a barrier that Aizen put up to protect his blind spot with just his Shikai attack, while Ichigo in Bankai and using his Getsuga Tenshō could not even damage a similar barrier.
'''Enhanced Durability''': Shunsui has the ability to survive seemingly unscathed from devastating attacks after taking on Captain-Commander Yamamoto, whose Zanpakutō is the most devastating in all of Soul Society in terms of destructive power. He was also able to withstand a Cero at point-blank range from Starrk, the Primera Espada, in his released form without any noticeable injuries.